多线程常见处理

多线程间 任务取消

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//多线程并发任务,某个失败后,希望通知别的线程,都停下来,how?
//Thread.Abort--终止线程;向当前线程抛一个异常然后终结任务;线程属于OS资源,可能不会立即停下来
//Task不能外部终止任务,只能自己终止自己(上帝才能打败自己)

//cts有个bool属性IsCancellationRequested 初始化是false
//调用Cancel方法后变成true(不能再变回去),可以重复cancel
try
{
CancellationTokenSource cts = new CancellationTokenSource();
List<Task> taskList = new List<Task>();
for (int i = 0; i < 50; i++)
{
string name = $"btnThreadCore_Click_{i}";
taskList.Add(Task.Run(() =>
{
try
{
if (!cts.IsCancellationRequested)
Console.WriteLine($"This is {name} 开始 ThreadId={Thread.CurrentThread.ManagedThreadId.ToString("00")}");

Thread.Sleep(new Random().Next(50, 100));

if (name.Equals("btnThreadCore_Click_11"))
{
throw new Exception("btnThreadCore_Click_11异常");
}
else if (name.Equals("btnThreadCore_Click_12"))
{
throw new Exception("btnThreadCore_Click_12异常");
}
else if (name.Equals("btnThreadCore_Click_13"))
{
cts.Cancel();
}
if (!cts.IsCancellationRequested)
{
Console.WriteLine($"This is {name}成功结束 ThreadId={Thread.CurrentThread.ManagedThreadId.ToString("00")}");
}
else
{
Console.WriteLine($"This is {name}中途停止 ThreadId={Thread.CurrentThread.ManagedThreadId.ToString("00")}");
return;
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
cts.Cancel();
}
}, cts.Token)); //传入token会在Cancel以后 全部取消任务
} //1 准备cts 2 try-catch-cancel 3 Action要随时判断IsCancellationRequested //尽快停止,肯定有延迟,在判断环节才会结束 Task.WaitAll(taskList.ToArray()); //如果线程还没启动,能不能就别启动了? //1 启动线程传递Token 2 异常抓取 //在Cancel时还没有启动的任务,就不启动了;也是抛异常,cts.Token.ThrowIfCancellationRequested } catch (AggregateException aex) { foreach (var exception in aex.InnerExceptions) { Console.WriteLine(exception.Message); } } catch (Exception ex) { Console.WriteLine(ex.Message); }

多线程 内存锁

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//1 Lock解决多线程冲突
//Lock是语法糖,Monitor.Enter,占据一个引用,别的线程就只能等着
//推荐锁是private static readonly object,
// A不能是Null,可以编译不能运行;
//B 不推荐lock(this),外面如果也要用实例,就冲突了
Test test = new Test();
Task.Delay(1000).ContinueWith(t =>
{
lock (test)
{
Console.WriteLine("*********Start**********");
Thread.Sleep(5000);
Console.WriteLine("*********End**********");
}
});
test.DoTest();

//C 不应该是string; string在内存分配上是重用的,会冲突
//D Lock里面的代码不要太多,这里是单线程的
Test test = new Test();
string student = "水煮鱼";
Task.Delay(1000).ContinueWith(t =>
{
lock (student)
{
Console.WriteLine("*********Start**********");
Thread.Sleep(5000);
Console.WriteLine("*********End**********");
}
});
test.DoTestString();


public void DoTestString()
{
lock (this.Name)
//递归调用,lock this 会不会死锁? 98%说会! 不会死锁!
//这里是同一个线程,这个引用就是被这个线程所占据
{
Thread.Sleep(500);
this.iDoTestNum++;
if (DateTime.Now.Day < 28 && this.iDoTestNum < 10)
{
Console.WriteLine($"This is {this.iDoTestNum}{DateTime.Now.Day}");
this.DoTestString();
}
else
{
Console.WriteLine("28号,课程结束!!");
}
}
}
private int iDoTestNum = 0;
private string Name = "水煮鱼";

多线程 安全集合

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System.Collections.Concurrent.ConcurrentQueue<int>